Artist Registry


The White Columns Curated Artist Registry is an online platform for emerging and under-recognized artists to share images and information about their respective practices. The Registry seeks to create a context for artists who have yet to benefit from wider critical, curatorial or commercial support. To be eligible, artists cannot be affiliated with a commercial gallery in New York City.




To apply to the Registry, click here. Join our mailing list here to receive our open call announcement and other programming updates. For any further questions about the Registry, please contact us at registry@whitecolumns.org.

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Videos


#fantasy_island

2019
A wifi-enabled sculpture of the tropical island emoji that broadcasts media of tropical vacations posted on youtube and also acts as a captive wifi portal. When connected, the piece pushes archived #fyre_fest tweets to the user’s phone allowing one to relive the high’s and lows of fyre fest. I’m interested in the manufacturing of desire in the social media age, constructions of scam, scandal, and luxury colonialism present within contemporary tourist economies.
Added on: June 17, 2019


#jeepney_drones

2018
Jeepneys are a form of public transportation in the Philippines: https://en.wikipedia.org/wiki/Jeepney. Originally, they were constructed from salvaged American World War II jeeps and highly decorated with Filipino cultural imagery. 3-D printed miniature jeepneys, decorated using vinyl printed artwork, are mounted to hacked drones to fuse stereotypes of the "Third World" as overcrowded, polluted, dangerous, etc. with an aesthetic and visual language of the future and technology. I'm interested in the place of developing countries within a global culture that increasingly prioritizes rapid innovation and consumerism.
Added on: June 17, 2019


Virtual Topographies

2018
virtual_topographies is a web-based interactive piece that allows users to explore a hybrid virtual/IRL terrain. I was interested in thinking about the digital world in terms of physical and real space and viewing the data driven virtual world we interact with so readily in the same ways we interact with the physical world. virtual_topographies is an interface where navigating through data translates into movement. The ever-shifting landscape is created from textures sourced from real-life google map/street-view imagery and native 3-D software assets. Users can explore the landscape by changing their perspective: rotating, zooming, and panning.
Added on: June 17, 2019


augury

2015
augury - divination from patterns; auspices or omens; "Augury" is a touchscreen interactive piece programmed with Processing. The installation allows one to rearrange an animated bird flock by touching and moving the individual birds. Different bird flock configurations result in different videos. This piece is based on the ancient art of augury. In Ancient Rome, the divine will of the gods was interpreted by studying the flight of birds: whether they are flying in groups or alone, flock patterns, direction of flight and what kind of birds they are. This was known as "taking the auspices." The ceremony and function of augury was central to any major undertaking in Roman society- public or private- including matters of war, commerce, and religion.
Added on: July 17, 2017


motherboard

2017
Motherboard is my approach to quilting as a new media artist. The patches are embroidered with electrically conductive thread so each functions as a fabric circuit board. When stitched together, the piece collects and displays images of what is happening around it as an abstract quilt pattern. Sensors embedded in the quilt change the projected pattern based on the interaction of the viewer. I was playing off of the idea of quilts as a visual archive of memory. I was also interested in reconciling two different ideas of production within this piece. I think in many ways we are divested from the production of technology. Phones, computers, tablets, etc. are created by engineers in Cupertino and physically manufactured in a factory somewhere in China. When a new phone or computer or software update is released, we simply buy or update. We act as passive consumers of technology. Quilting for me became a metaphor for producing our own material goods and representative of a time when we more directly engaged in making our own tools, clothes, food, etc. I wanted to reconcile those two ideas with this piece.
Added on: July 17, 2017


prototype #1

2016
Prototype #1 was my first attempt to create an interactive, holographic sculpture. I was interested in the idea that an intangible object could occupy a sense of space in the same way of a physical sculpture. I wanted to see whether a hologram, that is the representation of a three-dimensional object composed of light and projection, could exist as sculpture that addresses conceptual issues of space and time(change) as active components. The hologram changes shape based on the movement of the viewer. Software, written in Processing, generated a composite shape and Arduino was used to collect and send via bluetooth data from a motion sensor. The holographic display was constructed from laser cut acrylic.
Added on: July 17, 2017


avatar

2015
avatar is a performance-art based video game that explores the ways we construct ideas of ourselves in virtual spaces. I created three online avatar self-portraits of myself. These avatar images are then used in a program running a simple artificial life model (Conways Game of Life). In accordance with the rules of the artificial life model, the avatars reproduce and grow as cells, consume or are consumed by nearby avatar cells, age and die. The player can change the environmental conditions the avatar cells exist in for different outcomes.
Added on: July 17, 2017


last_night_i_dreamt_of_a_hollow_earth

2015
last_night_i_dreamt_of_a_hollow_earth is a series of 3-d printed sculptures generated from the brainwave patterns of dreams. This project began as a means to manifest intangible things as physical objects. I was interested in taking abstract concepts like dreams, thoughts, and memories and making them into physical sculptures. A BCI (Brain Computer Interface) was used to record the electrical activity of people's brainwaves while they talked about their dreams. These brain readings were used to generate virtual shapes. These virtual shapes were then converted into 3-D mesh objects that were 3-D printed as physical sculptures. These sculptures could be seen as artifacts of the unconscious.
Added on: July 17, 2017


totem

2014
"Totem" is an augmented reality sculpture. The piece is based on a quote by Rich Jensen: " I used to live in a psychic city, where every little thing had it's own secret life." I fabricated a series of white cubes that act as augmented reality tags. When viewed through a web-camera, a new, different animated sculpture is revealed. Part of the process was to create an object that would simultaneously exist in two separate realities and occupy two spaces; a tangible and a virtual one.
Added on: July 17, 2017


hyperspace

2014
hyperspace is an interactive screen-based work that explores the way that we construct ideas of space on the internet and in other virtual realities. Representations of real and fictional places and landscapes from google image searches are textured onto a 3-d polygon. The polygon can be rotated and moved within 3-d space. I was interested in how a sense of space can be distorted, manipulated, stacked, expanded and compressed within a three-dimensional digital environment.
Added on: July 17, 2017