Curated Artist Registry

The White Columns Curated Artist Registry is an online catalog of digital images documenting the work of artists who are not affiliated with a commercial gallery in New York City. Each submission is reviewed by our curatorial staff; in order to be considered for the registry, one must submit work digitally via this website.

ALL ARTISTS ALPHABETICALLY: a → d e → h i → l m → p q → t u → x y → z

Chicago IL US
Updated: 2017-11-22 11:48:42


My work considers the screen’s influence on the human body and mind, and how we cope with the divide between our physical and digital selves. When the eyes, ears, and fingertips are immersed in a screen, the rest of the body becomes static while the mind is activated. In this stasis the viewer is divided: the body remains in physical space while the mind is transported into a digital space.

The split that the screen produces separates my digital self from my physical experience, putting my body and my mind into states of opposition. This struggle is reflected by my art, which is at once a highly physical sculptural practice that requires the engagement of the whole body, as well as a video practice that is reliant on post-production techniques and sitting in front of a screen for hours at a time.

My installations are tableaus that simulate and stimulate a static moment. Fractured and manipulated mannequins act as bodily stand-ins that are paused in front of looping videos, arranged spatially to choreograph the viewer into a “Medusa moment” with a screen. Within the screens, I use technology to transform myself into versions of the magician David Copperfield (circa 1992), his Assistant, and a modern parody of both Cabanel and Botticelli’s Venus. Together they represent cyborg conflations between human, myth and the digital.

By using inorganic material and digital content to turn the viewer into a static object, I reverse the subjective roles of human and object. In this way, my work emphasizes how humans bring objects and screens to life, often at the expense of the human; a viewer frozen by the work becomes objectified, while the physical and digital objects are elevated to a lifelike status in the mind of the viewer.

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